Anthony Garcellano
Anthony Garcellano
Environment Artist
CA>WA>NY>FL?, United States of America

Skills

Environment ModelingTexture BakingDigital PaintingDigital SculptingHard Surface ModelingProp ModelingTexturingPBR TexturingPaintingStylized Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
UVLayout
UVLayout

Productions

  • Cb4
    • Video Game
      Crash Bandicoot 4
    • Year
      2020
    • Role
      Environment Artist (Contractor)
    • Company
      Airborn Studios, Toys For Bob, Activision
  • Thps 1 2a
    • Video Game
      Tony Hawk Pro-Skater 1+2
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Vicarious Visions, Activision
  • Vtm bl2a
    • Video Game
      Vampire The Masquerade: Bloodlines 2
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Hardsuit Labs, Paradox Interactive
  • Ff ar
    • Mobile Game
      Fiesta Frenzy, AR Game
    • Year
      2018
    • Role
      Freelance 3D Artist
    • Company
      Terra Reality
  • Dbvr
    • Video Game
      Desert Bus VR
    • Year
      2017
    • Role
      Freelance 3D Artist
    • Company
      Dinosaur Games. Gearbox Publishing
  • Lb
    • Video Game
      LawBreakers
    • Year
      2017
    • Role
      Freelance 3D Artist
    • Company
      Boss Key Productions, Nexon
  • Bloodnet con1a
    • Video Game
      BloodNet: City of Night, Demo
    • Year
      2017
    • Role
      Environment Artist (Contractor)
    • Company
      Namazu Studios
  • Asm2a
    • Movie
      The Amazing Spider-Man 2
    • Year
      2014
    • Role
      Stereo Compositor
    • Company
      Legend 3D
  • Manofsteel poster
    • Movie
      Man of Steel
    • Year
      2013
    • Role
      Stereo Compositor
    • Company
      Legend 3D
  • Asm
    • Movie
      The Amazing Spider-Man
    • Year
      2012
    • Role
      Stereo Compositor
    • Company
      Legend 3D
  • Tf3
    • Movie
      Transformers 3: Dark of The Moon
    • Year
      2011
    • Role
      Stereo Compositor
    • Company
      Legend 3D
  • Modnationracerspsp
    • Mobile Game
      ModNation Racers, PSP
    • Year
      2010
    • Role
      Art Intern
    • Company
      Sony Interactive Entertainment
  • Mlb2010
    • Video Game
      MLB 2010: The Show
    • Year
      2010
    • Role
      Game Tester
    • Company
      Sony Interactive Entertainment

Experience

  • Environment Artist (Contractor) at GameSim, Keywords Studios
    Orlando, FL
    October 2020 - Present

  • Environment Artist at Vicarious Visions, Activision
    Albany, NY
    October 2019 - October 2020

    Environment art work on Tony Hawk Pro-Skater 1+2. Worked on the Miami, FL map, Create-A-Park, and assets that were used across other maps. I was on a different project about a month before my time ended there, on some playtests and material work.

  • Environment Artist (Contractor) at Airborn Studios GmbH
    Berlin, Germany
    June 2019 - July 2019

    Stylized environment art assets for Crash Bandicoot 4: It's About Time. This was a full-time freelance contract with Airborn Studio, that lasted for just a month. Created some stylized props and terrain assets, and polished a few existing ones, that's seen only on the Pirate maps. I was in Seattle, WA when I was with the team.

  • Environment Artist at Hardsuit Labs - Bloodlines 2, with Paradox Interactive
    Seattle, WA
    May 2017 - March 2019

    Environment art based in Seattle, WA on Vampire: The Masquerade - Bloodlines 2, with Paradox Interactive. Worked on all aspects of environment art: modular assets, trimsheets, sculpting, high-poly to low-poly bakes, etc. I was there for just a few months under 2 years, until right after Paradox announced the game at GDC 2019.

  • 3D Artist (Contractor) at Dinosaur Games
    Austin, TX
    April 2017 - May 2017

    Worked on the bus interior on Desert Bus VR, for Gearbox Publishing. This was through a freelance contract that lasted for less than a month. Textured the passengers seats, behind the driver, and made a few additional props that was placed far in the back of the bus.

  • Environment Artist (Contractor) at Namazu Studios
    San Diego, CA
    October 2016 - January 2017

    Low-poly environment art for the Bloodnet: City of Night demo. The game was loosely based off of the 1993's BloodNet game. It only went as far to a playable demo on PC and Console. Worked with the team full-time, as a contractor for about 3 months, working remotely and occasionally met with the team at their studio.

  • 3D Artist (Contractor) at Boss Key Productions
    Raleigh, NC
    August 2016 - August 2016

    Worked on the LawBreakers game, on the PS4/PC, just briefly on one asset, through a freelance contract. Initially started out on a low-poly vehicle, then switched to another another asset, the Computer Kiosk in the Reactor Map.

  • 3D Artist II at Vertex Solutions
    Urbana, IL
    October 2014 - January 2016

  • Compositing Artist (Stereo Compositor) at Legend 3D
    Carlsbad, CA
    September 2010 - February 2014

  • Game Tester at Sony Interactive Entertainment
    San Diego, CA
    November 2009 - August 2010

  • Art Intern at Sony Interactive Entertainment
    San Diego, CA
    June 2009 - July 2009

  • Texture Art Intern at EFM Agency
    San Diego, CA
    March 2009 - March 2009

  • Focus Tester at Midway Games
    San Diego, CA
    April 2008 - July 2008