Environment art work on Tony Hawk Pro-Skater 1+2. Worked on the Miami, FL map, Create-A-Park, and assets that were used across other maps. I was on a different project about a month before my time ended there, on some playtests and material work.
Stylized environment art assets for Crash Bandicoot 4: It's About Time. This was a full-time freelance contract with Airborn Studio, that lasted for just a month. Created some stylized props and terrain assets, and polished a few existing ones, that's seen only on the Pirate maps. I was in Seattle, WA when I was with the team.
Environment art based in Seattle, WA on Vampire: The Masquerade - Bloodlines 2, with Paradox Interactive. Worked on all aspects of environment art: modular assets, trimsheets, sculpting, high-poly to low-poly bakes, etc. I was there for just a few months under 2 years, until right after Paradox announced the game at GDC 2019.
Worked on the bus interior on Desert Bus VR, for Gearbox Publishing. This was through a freelance contract that lasted for less than a month. Textured the passengers seats, behind the driver, and made a few additional props that was placed far in the back of the bus.
Low-poly environment art for the Bloodnet: City of Night demo. The game was loosely based off of the 1993's BloodNet game. It only went as far to a playable demo on PC and Console. Worked with the team full-time, as a contractor for about 3 months, working remotely and occasionally met with the team at their studio.
Worked on the LawBreakers game, on the PS4/PC, just briefly on one asset, through a freelance contract. Initially started out on a low-poly vehicle, then switched to another another asset, the Computer Kiosk in the Reactor Map.