I created the scene in modular pieces, and made all the materials tileable. This was a quick level design, done in Unreal Engine 4.
(*To be realistic, it was an art "task" under 5 days, I believe, for a "group" in Seattle, WA. Passed it, for the "group." This brought me "back" to "Seattle, WA." *winky winky *nudgy nudgy)