Brick Wall Sculpt

Texture pass done in Substance Designer

Texture pass done in Substance Designer

Re-imported the bricks back in Zbrush. No additional sculpts on the bricks, just the grout.

Re-imported the bricks back in Zbrush. No additional sculpts on the bricks, just the grout.

Placements done in Maya

Placements done in Maya

Brick Wall Sculpt

Made a brick wall material the old-fashioned way.
I wanted to refresh my memory on making a material like this, in case there'll ever be a need to do it this way. There are so many ways to do this. I followed Anthony Vitale's method on setting this up: https://www.artstation.com/artwork/VyZZR
I'm not sure if this is out dated, but the workflow could still come in handy.
-12 initial blockout bricks, sculpted separated in ZBrush
-Brought them down to a lower sub-division, exported them to Maya
-Randomized the placements of the bricks manually in Maya
-Sculpted the grout
-Exported the renders to Substance Designer
-Texture pass in Substance Designer, adding on top of the renders
-Rendered in Marmoset Toolbag

I never had to use this workflow on any of my passed projects, but I like the workflow. There's always room to take a few steps back and re-edit the bricks. The placements might have to be re-done, the other work around could just be maybe doing that strictly in Zbrush.