Vampire: The Masquerade - Bloodlines 2, Pier (Trailer + Promotional Images)

Modeled the pathway in modular forms. Textured the rock wall material on the far right side. Used a mix of the materials we already had for the rocks/pebbles, concrete, and metal.

Modeled the pathway in modular forms. Textured the rock wall material on the far right side. Used a mix of the materials we already had for the rocks/pebbles, concrete, and metal.

Paradox Gameplay Trailer Extended | June 2019

Vampire: The Masquerade - Bloodlines 2, Pier (Trailer + Promotional Images)

This was for Bloodlines 2, from the announcement in March 2019 at GDC. The promotional image shows more of what I worked on. The rest were in-game shots for the trailers. [I was at Hardsuit Labs from May 2017 - March 2019.]

For this scene, I was responsible for the bottom area, under the pier. Modeled the pathway in modular forms. Textured the rock wall material on the far right side. Used a mix of the materials we already had for the rocks/pebbles, concrete, and metal. Right under the pier, I modeled the cylinder stands, and the platforms under it, that leads a pathway up to the pier.

Lead Environment Artist - Thanh Pham https://www.artstation.com/fundles
I believe the exterior side of the building above was done by Cory Lee, one of the Senior Environment Artistshttps://www.artstation.com/ardrmr
The water was done by Wesley Eldridge, the Lead Technical Artist
https://www.artstation.com/prismaslice/profile