This is from their gameplay demo and trailer in 2019. This was a in a quick shot. [I was at Hardsuit Labs from May 2017 - March 2019.]
For this clip, I worked on the sewer tunnel and the room that's blocked, first in its initial block out to a first pass, with some decals added. I do remember making the gate and that gunk material in Substance Designer. Same with the chair. It was for a different room, that was later added in this one. For the entry way before entering in the tunnel, I made block out of that section, which was later refined by Kayla Oswald.
The lighting around the area was done by Adam Alexander. https://www.artstation.com/atomander
Lead Environment Artist Thanh Pham. https://www.artstation.com/fundles