I worked on all of the areas around the School map. It was a mix of setting up modular pieces around the map, working off of the updated level design blocked out, creating unique assets, material blending, textures, and polishing existing assets. The lighting was from Beenox. This was shared with some of the artists in the environment art team: Colin Rudd, Josh Evans, William Longworth, Chongguang Zhang, Sean Napolitano, and Aaron Trulson.
As far as the main ones I worked on in these images:
Foliage leaves (created them, and scattered some of them around these areas)
Decal pass: rocks, dirt, leaks, etc.
The planter box/base for the plants (where the brick, concrete, ground, grass material applied to them). I didn't work on the plants.
Grass/ground material blend
The curved pathway going down towards the pool area
Small platform connecting the pipes, leading up towards the VV collectible: wood plank placement, pipes, decal pass
Updated the textures on the picnic table
Water, scratches, and dirt material blends around the pool area
Big screen projector: modeled and textured (not what's on the screen)
The three colorful diving boards by the swimming pool
Angled brick wall meshes on the side of the pool
Decal pass on the secondary rooftop, where the school bell is placed
The one banner hanging up by the wall
Some minor polish around the area