This another attempt on making a brick wall, sculpting the bricks in Zbrush.
Still used Anthony Vitale's method on setting this up: https://www.artstation.com/artwork/VyZZR
-Sculpted 48 bricks this time around; 24 wide bricks and 24 square-shaped bricks (went overboard, but just for portfolio-purposes)
-Brought them down to subdivision 3 in Zbrush, and exported it in Maya.
-Laid out the bricks in sets. Once I run out of the bricks, I re-imported the same bricks as a new set, and separated them in different groups.
-Re-imported the subdivision 3 bricks set in Zbrush. For the other sets, I added/append the sculpted bricks, set that was done in Zbrush, to the layout set, re-imported the subdivision 3 bricks, and did the same two more times, to fill out the wall.
-Sculpted the grout
-For the material ID's, this time around, I used the auto polygroups and then added a polypaint texture that was just reading off of the polygroups.
-For the colors on the end of each side, I just quickly re-colored them in Photoshop (it was the better to fix right away).
-Exported the material ID's, normal, height, an AO-type map, and a few other renders to use in Substance Designer.
-Rendered in Marmoset Toolbag 4.
I wanted to do this again and spend more time making the bricks and add more variation to them. This is probably my 3rd time making brick wall, first time in this pattern, and maybe 4th time making a tileable material from Zbrush. The 1st one was done years ago, just trying to get familiar with the workflow. The 2nd one I made just a few weeks ago, that I know was quickly done, so I decided to give it another go. The other tileable sculpt done in Zbrush was the stylized rock wall I made a few years ago.