Speed Level Design

Anthony garcellano fantasyscene anthonygarcellano 001
Anthony garcellano fantasyscene anthonygarcellano 002
Anthony garcellano fantasyscene anthonygarcellano 003
Anthony garcellano fantasyscene anthonygarcellano 005
Anthony garcellano fantasyscene anthonygarcellano 004
Anthony garcellano fantasyscene anthonygarcellano 006
Anthony garcellano fantasyscene anthonygarcellano 007

This was a speed level/environment design, done around 2 years ago.

All of the assets here were from the Infinity Blade asset pack. I added a few landscape sculpts, and vertex blends, but the majority of it were from that pack.

I wasnt sure, at first, if this was fine posting on my portfolio, but will post it, for what it is. My thought process for this was a pathway for the player, almost seen loke a portal. The player appears to tbe scene in the bottom, sees the architecture piece from far away, leading up to a portal at the end of the pathway.

I never did anything like this, using just existing assets to make a scene, so I thought it'd be worth showing.

(*Alright, this was technically an art "task" for a "group" in the depths of California. Passed it, and that was it. Nothing moved forward after that, it came in after a wave of other things going on, but it was good to know that they liked it. I was working on this a few weeks before joining Hardsuit Labs.)