I worked on all of the areas around the School map. It was a mix of setting up modular pieces around the map, working off of the updated level design blocked out, creating unique assets, material blending, textures, and polishing existing assets. The lighting was from Beenox. This was shared with some of the artists in the environment art team: Colin Rudd, Josh Evans, William Longworth, Chongguang Zhang, Sean Napolitano, and Aaron Trulson.
As far as the main ones I worked on in these images:
Green awning meshes
The banners hanging by the awning meshes.
Poles, along with the base under them
Foliage leaves (created them, and scattered some of them around these areas)
Decal pass: rocks, dirt, leaks, etc.
The planter box/base for the plants (where the brick, concrete, ground, grass material applied to them). I didn't work on the plants.
Long rail mesh going down the stairs
The stairs and the concrete platforms going down. The stairs were later updated by Colin Rudd.
Grass/ground material blend
Refinement on the sewer area where it ends: placement, foliage pass, decal pass
Rock climbing wall
Updated the textures on the notebook collectible
All of the wooden ramps around the playground area
Updated the textures on the picnic table
Some minor polish around the area.