These are some images from a gameplay demo I worked on when I was working with Namazu Studios, in San Diego, CA, from late September 2016 to early January 2017. Low-poly work. It was a small team. I was responsible for creating the art, not the layout of the map; the low-poly props, modular buildings, decals, etc. We were able to get it to a playable state in Unity, from start to finish. It was a sci-fi action game, with simple shooting and melee gameplay mechanics. This was a project that ended getting shelved.