Cliffs & Weapons | Gravastar

Anthony garcellano gravastar weapons by garcellano dd54lo1
Anthony garcellano gravastar silexswordoforion 01
Anthony garcellano gravastar biardspiralblades 01
Anthony garcellano gravastar pagetspectrostavestx 01
Anthony garcellano gravastar almagloves 01
Anthony garcellano gravastar screenshot 1

In-game screenshot (dev build September 2018)

Anthony garcellano gravastar rockcliffs 01 anthonygarcellano
Anthony garcellano gravastar rockclifframps 01 anthonygarcellano
Anthony garcellano gravastar rockcliffsculpts 01 anthonygarcellano
Anthony garcellano gravastar screenshot 2

In-game screenshot (dev build September 2018)

Anthony garcellano gravastar screenshot 3

In-game screenshot (dev build September 2018)

Anthony garcellano gravastar screenshot 4

In-game screenshot (dev build September 2018)

Anthony garcellano gravastar screenshot 5

In-game screenshot (dev build September 2018)

Worked on an indie game called Gravastar, by Studio Atma, that's still in-development by a small team, and is planned to be released on PC, and possibly console after. I was working with the team, as a freelancer, from around January 2018 to April 2018.They're a small indie team in Seattle and also part of the Seattle Indies group that I'm in.

I created the 3D versions of the weapons for the three main characters. I also created four rock cliffs right after, and four rock cliff ramps, that'll be used around the map. For the majority of the assets, I baked them from a high poly to low poly, and continued on through hand-painted texturing.

Blog/Procedure:
https://garcellano.tumblr.com/search/Gravastar