Worked on an indie game called Gravastar, by Studio Atma, that's still in-development by a small team, and is planned to be released on PC, and possibly console after. I was working with the team, as a freelancer, from around January 2018 to April 2018.They're a small indie team in Seattle and also part of the Seattle Indies group that I'm in.
I created the 3D versions of the weapons for the three main characters. I also created four rock cliffs right after, and four rock cliff ramps, that'll be used around the map. For the majority of the assets, I baked them from a high poly to low poly, and continued on through hand-painted texturing.