Worked on a few assets for an indie game called Gravastar, by Studio Atma, that's still in-development, and is planned to be released on PC, and possibly console after. I was working with the team remotely as a freelancer, while I was with Hardsuit Labs, from around January 2018 to May 2018.
The team has gone through different iterations of the game, and was able to have an updated gameplay demo in the summer of 2018. I was there with the team at iFest and SIX in 2018, supporting the game at their booth. https://www.instagram.com/p/BiaSH7OHePN/
I created the 3D versions of the weapons for the three main characters. I also created four rock cliffs right after, and four rock cliff ramps, that'll be used around the map. For the majority of the assets, I baked them from a high poly to low poly, and continued on through hand-painted texturing. I also made some rock cliffs that they used in the demo, far in the background.