This was originally a fan art scene, based on the Columbia map form the Hitman 2 game. Most of the work has been a learning process making foliage through SpeedTree. I know I scattered all them like crazy to fill up the scene. I tried to keep the same look, based on the game, but ended up leaning more creating a bunch of foliage pieces. I tried to keep the game design aspects in the scene, having some of the plants high enough for the player to hide for cover, the cliff edges, bridge, and the stairs. I initially kept a spot on the far right of the pathway for a cave tunnel, and another pathway across the cave.
The water shader was originally from a Water Shader pack from the UE4 Marketplace. The moss material on the rocks, and the rope materials are from Substance Source.
Side Story: I was in Bothell, WA, in the summer of 2019 when I was working on this. I wrapped this up quick the moment I got the job offer at Vicarious Visions. I just called this done at one point, packed my bags, and flew from Seattle, WA to Albany, NY over the weekend.