[UE4 - WIP] Columbia Scene - (Based on Hitman 2)

Work In Progress / 20 January 2019

Alright, so I've decided to make a thread on a scene that caught my interest. This is a concept art piece by Carlos NCT for the Hitman 2 game: https://www.artstation.com/artwork/8lbWPm (This is for the Columbia map in the game) *Posted this on Polycount, too. Might just cross post in between.

I only played Hitman (2016) and not the sequel (I might, though, it's tempting). This scene will get me at least to focus on  foliage and on areas that I normally don't focus on. I'll be dissecting the concept, and will move forward from there, with the block out phase.

I've added a few other concepts on my reference board that were also part of the Columbia map.

Here are some references from Columbia that I grabbed off of online. Most of them were from the Lost City (Ciudad Perdida), the Darién Gap (swampland by Panama & Columbia), La Ciudad Perdida - Santa Marta, and any jungle or swamp images I could find that's in or nearby Columbia.

The reference board, as far as the art quality I'm aiming for, is inspired by Tim Simpson (Pixelmasher), from his ArtStation Challenge video blogs. For the art quality, early on, I was going to dig up images from games like For Honor and Tomb Raider, but just came across more images from the Columbia map, from the game.

These were from Elite 3D, IO Interactive, and Sumo Digital.
https://www.artstation.com/artwork/rRJG4L (Mary-Sue Challinor)
https://www.artstation.com/artwork/58vnk8 (Álvaro Carreras)
https://www.artstation.com/artwork/KaRVNr (I may go over this article, too, from 80lvl and Álvaro Carreras)
Going to go bit-by-bit and this, and hopefully won't get too overwhelmed :smile: