
Small update on this scene. I'm in the phase of adding some grass. Using that LandscapeGrassOutput node in UE4.
It's basing it off of the grass material, of the 3 blends. I have 3 variations of grass, and 2 variations of the fern plants/clusters. This might all be overkill, but I'm just testing this out. I played through the Hitman 2 game again, and noticed that they have a ton of plants around for the player to use, to hide from the AI. I'm trying to find a fine line in between.
Just a while ago, I was debating on whether or not I should create the foliage plants on my own, or use what exists online. I'm using some materials from MegaScans and GameTextures, and am editing them out in SpeedTree. I have some plants that I grabbed off of from the SpeedTree store, that I plan on using, either working off of the graph nodes, or making some from scratch, and switching the textures completely.
I most likely will replace what I did, and recreate them, without heavily using the asset packs. I tested out making some grass, from scratch. I plan on refining this for the scene.