Blocktober

General / 03 October 2019

I thought I'd join in #Blocktober, before I move out to Albany, NY. Here's my first attempt. I was aiming for something similar to the Gang Beasts game. I don't know if this thing goes on everyday or whenever, but I might try something totally different next time around.




This was based on The Shop on The Messenger game. I'm not entirely sure if this even counts as a blockout.




The 3rd one was based off of This is the Police 2.


  

Vicarious Visions!

General / 17 September 2019

Alright, announcement time. On October, I'll be joining Vicarious Visions! Over in Albany, NY! as an Environment Artist!

Looking forward to working with the team there. Going to try something new for a change.

I'm going to miss Seattle, but who knows, I might come back here or in SoCal. This will be a one year contract. I'll see how this goes. I'm liking the idea either way, giving this a shot.

It's been an interesting journey just going through hoops on to the next gig. It was great being with Hardsuit Labs, for as long as I did, on Bloodlines 2, and being there when Paradox announced the game at GDC earlier this year.

After that ended, but it's been fun ride jumping on board with Evil Noob, an indie team in Miami, Florida, just for the sake of working with a team down there, and having a chance to work with Airborn Studios was awesome.

But, now it's onward and upward, especially all the way in Albany, NY!


[UE4 - WIP] Columbia Scene - (Based on Hitman 2) - Rock Sculpts

General / 07 April 2019


Made some rock sculpts, chunked together. I'm planning on rotating them around. These are about 2m tall.
For now, I just made one set, and I might make another one. I may add in smaller rock pieces later, but I plan on making bigger chunks, using mainly tileable materials.

I'm open for critique, this one's still a WIP. I sculpted the bigger shapes, baked them down and textured them in Substance Painter. I went through some iterations with these. Ended up wanting to have sharper edges on these, but I'm not quite sure if they're too sharp or if it looks stylized in a way.

Aside from these, the ground meshes work for the material blends, and for now, I'll be focusing on the rocks and cliffs, and then most likely foliage pieces next.

[UE4 - WIP] Columbia Scene - (Based on Hitman 2) - Mud Ground Materials

General / 17 February 2019

Here's another update on the material. Placed them on material balls. I'm open for critiques on these. I'll eventually add them in the scene. The next thing I'll be working on are the ground meshes for these.