[UE4 - WIP] Columbia Scene - (Based on Hitman 2) - Rock Sculpts

General / 07 April 2019


Made some rock sculpts, chunked together. I'm planning on rotating them around. These are about 2m tall.
For now, I just made one set, and I might make another one. I may add in smaller rock pieces later, but I plan on making bigger chunks, using mainly tileable materials.

I'm open for critique, this one's still a WIP. I sculpted the bigger shapes, baked them down and textured them in Substance Painter. I went through some iterations with these. Ended up wanting to have sharper edges on these, but I'm not quite sure if they're too sharp or if it looks stylized in a way.

Aside from these, the ground meshes work for the material blends, and for now, I'll be focusing on the rocks and cliffs, and then most likely foliage pieces next.

[UE4 - WIP] Columbia Scene - (Based on Hitman 2) - Mud Ground Materials

General / 17 February 2019

Here's another update on the material. Placed them on material balls. I'm open for critiques on these. I'll eventually add them in the scene. The next thing I'll be working on are the ground meshes for these.