[UE4 - WIP] Columbia Scene - (Based on Hitman 2) - Mud Ground Material (WIP 3)

Work In Progress / 04 February 2019



In between all the stuff's that's been going on, work and non-work related stuff, I've been making these for the Columbia scene. Some slow pickings. These will be for the ground in the scene, to blend. I was aiming for a mud base material, mud + grass, and grass. The grass might be over-kill, as far as the height, so I'll adjust that a bit.

I hung out with some indie devs earlier today to try and focus on the albedo/roughness for the first material, before bolting out for the Superbowl. I haven't placed all of them in the scene yet. Just thought I'd post a WIP for the sake of posting a WIP. I'll get back on this whenever I'll squeeze in the time.